About This Tool
### Keep Combat Moving
"Uhhh... I cast... wait, how does this spell work again?"
Sound familiar? Indecision kills the tension in D&D combat.
This **RPG Turn Timer** gamifies the pressure. Give each player 60 seconds. When the clock is ticking, players make decisions faster, making battle feel chaotic and real.
### Tips for Faster Combat:
1. **Roll To Hit and Damage** at the same time.
2. **Know your spells** before your turn starts.
3. **Use this Timer**. The visual countdown adds immediate urgency.
Key Features
- **Giant Visual Timer**: Visible to the whole table.
- **Round Tracker**: Counts up automatically when you finish a round.
- **Next Player**: One-button reset to start the next turn instantly.
- **Pause/Resume**: Handling rules lawyering interruptions.
Frequently Asked Questions
How long should a turn take?
In D&D 5e, a round is 6 seconds in-game. In real life, aim for **1-2 minutes** per player. Complex wizard turns might take longer, but Fighter turns should be fast.
What happens when time runs out?
House rule: If the timer hits zero, the character 'Dodges' (takes no action) due to panic. This encourages players to act decisively!